Designing Playful Systems

About Me

Berlin-based systems theorist, artist and play designer.

My interests include systems theory, play, games, art and cybernetics. I create Playful AI and Imperfect VR. I received a Master-level degree at the University of Erlangen-Nuremberg (Diplom-Informatiker) and a practice-based Ph.D. from the School of Art, Design and Architecture at the University of Plymouth as a Marie Curie Fellow.

I have been a associate lecturer at Leuphana University L├╝neburg, lecturer and Award Leader in Game Arts and Design at the University of Plymouth and a lecturer at Nanjing University of the Arts. I hold a Fellowhip of the Higher Education Academy (FHEA).

Besides that I have a couple of years digital agency experience and have worked and played in a wide range of environments, from large clients to fringe theatre. I catsit occasionally ­čś╗.

ISCMA Talk 2019


Systems Theory

I am actively engaged in academic / artistic research in cybernetics, radical constructivism and systems theory.

AI / Robots

My work with AI focuses on communi-cation between humans and machines, a fascinating and important topic.

Creative Coding

Coding is an exciting mix of technology and art. I believe that everyone can (not: should) learn to code.

Conceptual Art

I like to play with the powerful paradoxa, contradictions, strange loops inherent in social systems.

Playful Interactions

My projects start from the premise that games, theatre and events are media and environments for play.


Communication is at the ÔŁĄ´ŞĆ of what I do: write, teach, talk, organze, workshop, discuss.

Selected Projects

I am constantly adding projects and I am also adding/updating high-res images and PDFs with more information about each project. Please contact me if you want to know more.

  • Regie: KI [Illustration: Gerd Altmann]

    Regie: KI

  • Designing Playful Systems

    Designing Playful Systems

  • Hostile Environment Facility Training

    Hostile Environment Facility Training (HEFT)

  • Imperfect VR

    Imperfect VR

  • KlingKlangKlong


  • Spiel 1

    Spiel 1

  • Speed Gardening Guerilla

    Speed Gardening Guerilla

  • Bach, Bitches!

    Bach, Bitches! Zwischen U und E.

  • Pedestrian Fitness Initiative for Plymouth

    Pedestrian Fitness Initiative for Plymouth

  • Secret City: Missing Max

    Secret City: Missing Max

  • Grand Tour

    Grand Tour

  • Glockenspiel


  • ACP Krimi Event

    ACP Krimi Event

  • Eine Gegen Eine

    Eine Gegen Eine (One for One)

  • Tidy City

    Tidy City

Selected Publications

A few publications capturing thoughts about systems theory, artistic practice, play, AI and other stuff. Between 350 and 55000 words. More comprehensive selection on Researchgate and

Designing Playful Systems

My PhD thesis (2020), ostensibly describing systems theory, practice and play. Covertly about deconstructing truth and replacing definitions with distinctions.


The Communication Problem which I argue that AI should be concerned with communication instead of information. Note that philosophers don't use SSL.


Games, AI, and Systems

An attempt (2020) at a critique of bad speculation, especially the Californian Ideology style AGI / singularity bubble, through better speculation.


Do Machines Produce Art? No. (A Systems-Theoretic Answer.)

Jab, cross, hook. Abstract for a talk (2019) delivered at Art Machines: International Symposium on Computational Media Art in Hong Kong.


(How) Does Play Matter? A Transdisciplinary Approach to Play and its Relation to Neurobiology, Creativity and Deception.

A transdisciplinary look at play (2016).


Playful Locative Ensembles in the Urban Soundscape

Collaboration with Sebastian Quack (Invisible Playground). We discuss three locative sound projects by Circumstance, Sebastian and me (2016).

Uni Siegen